Recognition of the Unity screenīefore starting to work on the map, it is important to recognize the main functions of Unity and the location of its options, to facilitate all our work.įirst of all we observe a top bar with the following menu options: File, Edit, Assets, GameObject, Component, Window, Help. In this case, we will give it the name "myfirstmap"įig.2 Name your project and create it Step 2. Once we have Unity installed correctly, the next step is to open Unity, register and create our first project. The first step is to install the Unity program and its complements, as indicated in the following article. In subsequent articles I will explain how to improve it, and create more advanced or complex maps. Having a good, all-round map that people can play with these planes on is important and will help keep more players playing the game, which means more money for the devs and more fun for us.Hello everyone, in this article I will try to explain the basics to design a simple map in SimplePlanes. In Steam, with the achievements, the main achievement everyone has is downloading a plane, with over 56% of players with it, which is about 50% higher than every other achievement in the game. Most people who have SimplePlanes just download other’s creations and fly them. ![]() Here’s why having a good map is important. ![]() A map with farm land and some towns would be great, especially for vehicles. In X Plane, the main places I fly is Papua New Guinea and Idaho because mountain flying is so fun! And the scenery is amazing! A mountainous map (that is, multiple mountains and valleys, not just one big mountain like Krakabloa or Wright) would be cool.Ī plains map and city map would be cool too. Whether it’s landing on sloping runways in a bush plane, or flying at high speed through the interlocking spurs. Mountain flying is the most fun you can have in an aeroplane. It would be nice if the stuff there was a bit smaller and there was more stuff there. It would be nice if there was a bit of terrain there as well. Sky part is cool, you can have a bit of fun there, but the stuff is too big for cars. There’s not much else to do with planes there. I loge using Maywar for screenshots, but that it really. They cause far more lag than the size of the island.) It’s the biggest island, and it looks great, but it doesn’t have any airports or airstrips, and it’s ruined by a weird, alien-looking pyramid in the middle that you have to avoid while taking realistic screenshots of your planes, and it has a massive flat area next to it that’s wasted with a bunch of laggy wind turbines! (BTW the wind turbines are the reason Maywar isn’t on mobile because they lag. It’s so sad because the tundra wasteland area would be so good for screenshots and cool battles, but you get shot every time you don’t change your location to the ice base when you restart! (Too bad, cars!) or at least I would if you didn’t get shot bu a missile every time you go within 10 miles of the island!!! maybe if it gets overhauled, keep the bridges □ Though, I’ve gotta admit, knocking the bridges down is pretty fun. There’s not much fun for any kind of plane to do. not to mention there isn’t a single tree on this rainforest textured island.Īlso, there’s two medium-sized airports with bridges, but apart from that, there’s no sign of civilisation anywhere! The valleys are too wide and straight to be exciting to fly through, the terrain seems like melted cheese. ![]() Wright can be fun to go bush flying around with all the airstrips, but the trench just makes it feel fake. Think about it: a meandering, 5,000 foot deep trench with completely vertical walls which average about 500m appart at both the bottom and the top. The dumbest part about it is the trench that runs right through it. Wright island ugly, spiky and unrealistic. I think the SimplePlanes map needs a complete overhaul. Ok, that’’s a bit of click bait, but I do believe this is quite a big issue.
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